Insightful observations on acting from Michelle Williams. This is all directly applicable to our craft as animators.
Ten Meter Tower is a social experiment which found people that had never jumped off a 10 meter tower and filmed the results. All manner of reactions, inhibitions, insecurities, and fears are on display from wide range of people. No …
Ken Duncan shares an animation test he completed for Disney’s Treasure Planet combining both hand drawn and CG techniques.
Cinefix takes on the unenviable task of picking the top ten performances (on film) of all time. How Daniel-Day Lewis did not make this list is beyond me. Still it’s worth a look.
While some Dutch angles are blatantly obvious and easily defined due to extreme angles, others are subtle to the point of going unnoticed—we sense that something is off, but we can’t quite put our finger on it. Here is a …
Blizzard Animator, David Gibson, shares a time-lapse of his animation workflow originally created for The Overwatch Exhibit at Blizzard’s Irvine Museum.
Without camera movement, films would be all static play and no fun. The way the camera moves says more to us than just a show-off of technical tricks.