The fascinating history and evolution of the zombie genre and a cautionary tale for protecting your intellectual property.
Category: Insight
Alexander Savchenko – Making of a Walk Assignment
Alexander Savchenko has put together an informative behind the scenes look into the creation of his impressive fourth assignment at Sasha Dorogov’s animation school.
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Give Away – They Drew As They Pleased: Volume 3
Didier Ghez has returned with the third volume in his series for Chronicle Books, “They Drew As They Pleased.” This volume continues where the second left off, covering the 1940’s and six new artists: Eduardo Sola Franco, Johnny Walbridge, Jack …
Cuphead’s Animation Process and Philosophy
In this 2017 GDC bootcamp, Studio MDHR’s, Jake Clark, explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation.
Baloo Meets Mowgli – Animation Analysis
Veteran Animator and Instructor, James Chiang, has put together a very informative five-part series of blog posts analyzing Frank & Ollie’s masterful animation of Baloo and Mowgli in The Jungle Book.
Gigglebug – Behind the Scenes
Finland’s Gigglebug Enternainment team shows us their storyboard and layout process for creating season 2 of Gigglebug animated series using TV Paint.
Behind the Magic: Kong Skull Island
Take a look behind the magic at ILMs creation of one of cinemas most iconic characters in Kong: Skull Island.
Inside the Game Of Thrones Prosthetics Studio
The team at BGFX Studio reveal how they design the prosthetics, and apply special effects make-up for Game of Thrones.
Book Review – The Silver Way
Stephen Silver’s, “The Silver Way” is a welcome addition to a small selection of quality character design books. Up until now, I would have recommended Tom Bancroft’s, “Creating Characters with Personality,” and Preston Blair’s, “Advanced Animation,” as the most relevant …

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