The fascinating history and evolution of the zombie genre and a cautionary tale for protecting your intellectual property.
Alexander Savchenko has put together an informative behind the scenes look into the creation of his impressive fourth assignment at Sasha Dorogov’s animation school.
In this 2017 GDC bootcamp, Studio MDHR’s, Jake Clark, explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation.
Finland’s Gigglebug Enternainment team shows us their storyboard and layout process for creating season 2 of Gigglebug animated series using TV Paint.
Take a look behind the magic at ILMs creation of one of cinemas most iconic characters in Kong: Skull Island.
The team at BGFX Studio reveal how they design the prosthetics, and apply special effects make-up for Game of Thrones.